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Neon Tower
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Devlog
0.6.0: Progression rebuilt, no more walls
October 02, 2026
by
humbrol2
0.5.1 moved the wall from wave 36 to somewhere in the 40s. That was never going to be enough, so 0.6.0 replaces the curves themselves. The goal: slow, steady progress for as long as you keep playing...
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0.5.1: Tearing down the wave 36 wall
October 02, 2026
by
humbrol2
A tester reported stalling at wave 36 on tier 1 after several days of runs. I ran the numbers and they were right: it wasn't them, it was the curves. What was wrong Enemy health grew 8% per wave, comp...
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0.5.0: 21 researches, all of them built
September 28, 2026
by
humbrol2
The big one. Until now the Labs page listed ten researches and only Critical hits did anything. As of 0.5.0 there are twenty-one and every one of them works. Research is instant now Unlock research (t...
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Devlog #3: It makes noise now (v0.4.2)
September 27, 2026
by
humbrol2
Neon Tower has been silent since the first build. Not any more. Sound Every shot and kill has a sound, with boss kills hitting harder. The tower complains when it takes damage, waves end on a chime, a...
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Devlog #2: Know what's coming (v0.3.0)
September 27, 2026
by
humbrol2
A small build between the big ones, driven by playtest feedback. The wave roster The left side of the run screen now lists every enemy type in the current wave : how many are left out of the total, an...
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