<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Neon Tower Devlog - itch.io</title><link>https://humbrol2.itch.io/neon-tower</link><description>One tower. Endless waves. Build it stronger every run.</description><item><guid>https://humbrol2.itch.io/neon-tower/devlog/1688273/how-i-balance-neon-tower-with-a-bot-that-plays-worse-than-you</guid><title>How I balance Neon Tower with a bot that plays worse than you</title><link>https://humbrol2.itch.io/neon-tower/devlog/1688273/how-i-balance-neon-tower-with-a-bot-that-plays-worse-than-you</link><pubDate>Sat, 03 Oct 2026 10:15:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two balance patches in a week (0.5.1 and 0.6.0) and I wanted to write down how the numbers actually get chosen, because &quot;it felt too hard&quot; is where the work starts, not where it ends. The bot Neon Tow...</p>]]></description></item><item><guid>https://humbrol2.itch.io/neon-tower/devlog/1686739/060-progression-rebuilt-no-more-walls</guid><title>0.6.0: Progression rebuilt, no more walls</title><link>https://humbrol2.itch.io/neon-tower/devlog/1686739/060-progression-rebuilt-no-more-walls</link><pubDate>Fri, 02 Oct 2026 11:29:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>0.5.1 moved the wall from wave 36 to somewhere in the 40s. That was never going to be enough, so 0.6.0 replaces the curves themselves. The goal: slow, steady progress for as long as you keep playing...</p>]]></description></item><item><guid>https://humbrol2.itch.io/neon-tower/devlog/1686536/051-tearing-down-the-wave-36-wall</guid><title>0.5.1: Tearing down the wave 36 wall</title><link>https://humbrol2.itch.io/neon-tower/devlog/1686536/051-tearing-down-the-wave-36-wall</link><pubDate>Fri, 02 Oct 2026 07:56:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A tester reported stalling at wave 36 on tier 1 after several days of runs. I ran the numbers and they were right: it wasn&#039;t them, it was the curves. What was wrong Enemy health grew 8% per wave, comp...</p>]]></description></item><item><guid>https://humbrol2.itch.io/neon-tower/devlog/1680609/050-21-researches-all-of-them-built</guid><title>0.5.0: 21 researches, all of them built</title><link>https://humbrol2.itch.io/neon-tower/devlog/1680609/050-21-researches-all-of-them-built</link><pubDate>Mon, 28 Sep 2026 09:27:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The big one. Until now the Labs page listed ten researches and only Critical hits did anything. As of 0.5.0 there are twenty-one and every one of them works. Research is instant now Unlock research (t...</p>]]></description></item><item><guid>https://humbrol2.itch.io/neon-tower/devlog/1679196/devlog-3-it-makes-noise-now-v042</guid><title>Devlog #3: It makes noise now (v0.4.2)</title><link>https://humbrol2.itch.io/neon-tower/devlog/1679196/devlog-3-it-makes-noise-now-v042</link><pubDate>Sun, 27 Sep 2026 11:23:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Neon Tower has been silent since the first build. Not any more. Sound Every shot and kill has a sound, with boss kills hitting harder. The tower complains when it takes damage, waves end on a chime, a...</p>]]></description></item><item><guid>https://humbrol2.itch.io/neon-tower/devlog/1678997/devlog-2-know-whats-coming-v030</guid><title>Devlog #2: Know what&#039;s coming (v0.3.0)</title><link>https://humbrol2.itch.io/neon-tower/devlog/1678997/devlog-2-know-whats-coming-v030</link><pubDate>Sun, 27 Sep 2026 07:38:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A small build between the big ones, driven by playtest feedback. The wave roster The left side of the run screen now lists every enemy type in the current wave : how many are left out of the total, an...</p>]]></description></item></channel></rss>